0

Jumping vs. Bouncing

Posted by aleeCO on July 23, 2012 in Tid Bits

It’s good to understand the physics of how something would bounce in animation, but it’s also important to understand the difference between jumping and bouncing. Motion-wise they seem quite similar, but there are little variations that make differ. The jump-like feel is going to give the ball life and personality ~ it sells that the [...]

 
0

Changing Facial Expressions

Posted by aleeCO on July 11, 2012 in Tid Bits

You ever notice how simply changing the facial expression of a character in a certain pose can completely change the meaning of the pose? Think about this – take this image for example: Baloo’s face is concerned, and his body language says it too — He’s leaning in, and his hands are lightly placed on [...]

 
0

Tips to better a sendentary lifestyle

Posted by aleeCO on July 11, 2012 in Tid Bits

Sometimes what we have to get done causes us to be bound to our seats, lose sleep, and…well…stress. So check this out ~ this is a great read for artists or anyone with a sedentary lifestyle/job. A Life Less Sedentary: CG Artist Health by Sam Conlogue

 
0

a healthy body leads to a healthy, imagination mind

Posted by aleeCO on July 10, 2012 in Tid Bits

Art cannot simply be scheduled into our lives. We need to be in a certain state for it to be possible. I always do my best to keep this in mind: Maslow’s hierarchy of needs~ Imagination lives on one of the higher tiers. Once you are relaxed enough to where you can comfortably “zone out” [...]

 
0

Body Mechanics Studies

Posted by aleeCO on July 8, 2012 in References, Tid Bits

The following tips are good for anyone currently working on body mechanics in animation: For Class 2 (Psychology of Body Mechanics): The following is an excerpt from Animation Mentor’s blog by Wayne Gilbert: “When doing a body mechanics shot, your attention must be focused on the body and how it moves — don’t spend a [...]

 
0

Ideas of how to approach your sketching

Posted by aleeCO on July 2, 2012 in Inspiration, References, Tid Bits

Some sketchbook tid bits from Mark McDonnell

 
0

establishing character and world

Posted by aleeCO on June 28, 2012 in Tid Bits

Marek gave us some awesome takeaways tonight! One in particular I want to emphasize: Establish a character and world before you plan the situation or action. By doing this, you’ll have a better understanding of how your character would react in the given scenario. For example: a character is waiting for a bus. If you [...]

 
0

How to’s

Posted by aleeCO on March 27, 2012 in References, Tid Bits

thought for studying body mechanics: Google a “how to” on a movement you want to animate. Not only will you find video examples, but also written explanations. I found that seeing the written next to the video can help with understanding what’s happening in the movement. You’ll understand where the force is coming from and, [...]

 
0

stretching tip

Posted by aleeCO on March 23, 2012 in Tid Bits

Tony gave an awesome tip tonight ~ When exaggerating/stretching a pose: Put less stretch into “solid” parts of the body, such as the head or hands) and more stretch into the skinnier/elongated parts of the body (such as an arm or neck). This will read better in motion as a stretch rather than a deformation.

 
0

demo reel tips

Posted by aleeCO on March 23, 2012 in Tid Bits

Drew shared some resources on demo reels (for those who haven’t seen these) Spline Doctors on Reels: http://splinedoctors.com/2009/08/more-on-demo-reels/ http://splinedoctors.com/2006/02/demo-reel-tipspart-2/ http://splinedoctors.com/2008/05/revisiting-what-makes-a-good-reel/ Carlos Baena on Reels: http://www.carlosbaena.com/resource/anim_DemoReels.html

Copyright © 2011-2020 Alyssa's Animation Mentor Blog All rights reserved.