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Happy New Year from Alyssa!

Posted by aleeCO on December 31, 2011 in Going-Ons

Most of you have seen this on my facebook, but I’ll put it up here as well

 
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Class 2 Progress Reel

Posted by aleeCO on December 13, 2011 in Animations

Easily, the strongest shot on is the snowball push. I feel like that shot alone captures what I learned this term. But this is an extended, edited version for fun. Dynamics/particles/collisions outside of AM on my own time. Had fun, like I do

 
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“It’s Snow Heavy” Final

Posted by aleeCO on December 11, 2011 in Animations

 
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Particles and Dynamic surfaces (It’s snow heavy playblast)

Posted by aleeCO on December 8, 2011 in Animations

Just a playblast. I worked on effects while waiting for a critique on the animation. there’s a few different solutions in here. (using dynamic surface, collisions, cloud particles for snow, multipoint particles for crumbles, animated vertices on snowball).

 
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GoCam shot (first person)

Posted by aleeCO on December 6, 2011 in Animations

While I was waiting for a critique… I was going through some work from earlier in the term (I played with putting a camera on Ballie and with a shark). Why not combine the two? Here’s the jump test I did in October, that I used for the shot: Just experimental

 
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dynamic surfaces – snow test

Posted by aleeCO on December 5, 2011 in Animations

I was curious…so I learned how to make snow. This solution can be used for mud as well (the tutorial I used is in an earlier post).

 
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It’s snow heavy – polish wips

Posted by aleeCO on December 4, 2011 in Animations

I removed 50 frames from beginning of the original shot, so I would have more frames to make appropriate timing. It’s more realistic compared the the darty/cartoony feel I tried earlier. Still have some kinks to smooth out — tricky trying to sell moving holds and strains without making it feel wobbly.

 
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Dynamic surfaces – soft bodies

Posted by aleeCO on December 3, 2011 in References

(This is for me as I come across solutions for snow). Sharing it here too, for whoever is interested in dynamics. Creating dynamic mud effect using soft body Autodesk Maya Online Help: Snow

 
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check your shot from multiple angles

Posted by aleeCO on December 2, 2011 in Tid Bits

One thing I’ve learned: it’s important to watch your animation in several camera angles (front, side, render camera, etc). If it reads well in multiple camera angles, then you know you’re nailing the proper body mechanics. Here’s a short post by Wayne Gilbert: Do Animators Use Camera Angles to Hide Animation Flaws?

 
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Class 1 tid bit – personality walks

Posted by aleeCO on December 1, 2011 in Tid Bits

I posted this inside of AM for class 1 — someone asked me to repost it here, since comments get cleared. So here you guys go! Got some tips for personality walks! What I suggest: record yourself just walking normal and think about how it feels. After, walk again changing one aspect of your walk [...]

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