check your shot from multiple angles

Posted by aleeCO on December 2, 2011 in Tid Bits |

One thing I’ve learned: it’s important to watch your animation in several camera angles (front, side, render camera, etc). If it reads well in multiple camera angles, then you know you’re nailing the proper body mechanics.

Here’s a short post by Wayne Gilbert:
Do Animators Use Camera Angles to Hide Animation Flaws?

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