Concept for step animation
Made a simple step machine for the animation. I’ll slow it down and speed it up for the tired and energetic ballie. Ballie workout wooo!
Tailor Particle Simulation
Bob’s use of Trapcode inspired me to do this. These tailor animations are textures on particles in After Effects. Animation is nothing fancy, the frame rate is off anyways. Just playing around!
Stepper Reference
I recorded a lot of reference. The first 150 frames are what I’m thinking for the animation. It will be two different loops separated with a short transition. Ballie will be on a workout stairstepper…he has no arms, so I’m focusing on the body mechanics of the legs. Here are my planning sketches for the [...]
Up the down escalator
Okay. So I’ve been bouncing around a few different ideas for my body mechanics shot. Stair stepper or escalator were some ideas. When I saw this video…oh man…I really wanted to do a step animation! hmmmm..
Vocal-less animation
I was looking for pony animations for my friend, Joel “Rainbow Dash” Finney and came across this. I wanted to post this because I always enjoy animations that are audio-driven or vocal-less. To me, it shows how effective the animation is if it can communicate ideas with only one or two supplements (like one music [...]
Class 1 Progress Reel
Last night was my last Q&A with Peer Lemmers and for class 1. I didn’t realize that I’d feel bummed about the last Q&A — it was a great group of people! Peer did a great job as a mentor and taught me a lot of little tid bits (about everything) that improved my workflow [...]
Drunk Rendered
I’m figuring out how to do nice renders in Maya. I noticed some things in the animation to tweak, but here’s how it looks!
Drunk!
I made him a little hat I know you can’t appreciate it by only watching this, but I learned a lot while doing this animation. Better workflow techniques: blocking cleaner, better use of shortcuts, reblocking problem spots, and block to spline. Stumbling over the body mechanics of this really opened up the avenue to pick [...]
Blocking and Splining Notes
Blocking: – use clean numbers. round to the nearest tenth or whole number – match the pose to the animation, not the reference – zero out rotations whenever you can (so you don’t get values like -720 or 5343 or crazy numbers that freak it out) – for every pose, look from every angle in [...]