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Expressions in Maya

Posted by aleeCO on September 9, 2011 in Tid Bits

Nice tid bit help with changing values across several channels (highlight multiple boxes and do this): In the channel box, you can change the current value with the following: Type +=n to add Type -=n to subtract Type *=n to multiply Type /=n to divide % as a suffix indicates a percentage-based operation (For example, [...]

 
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Chaplin Reference

Posted by aleeCO on September 8, 2011 in References

Peer gave me this for reference. Lots of good walks…and drunk ones

 
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Balance Sketches

Posted by aleeCO on September 7, 2011 in Poses

Thought of balance in terms of the balancing the body, balancing multiple aspects of life, and maintaining balance in another object (such as the cards)

 
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Visualizing Arcs

Posted by aleeCO on September 7, 2011 in Tid Bits

In the viewport/3D space: To see where an a control was on the previous frames, select the control and click the “Ghosting” button on Animation shelf. Turn it off by clicking the button on the right of the ghosting button. In the graph editor: Select the curves and click the buffer curves button. This will [...]

 
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Week 10 submissions

Posted by aleeCO on September 4, 2011 in Animations, Poses

 
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Exhausted

Posted by aleeCO on September 3, 2011 in Poses

Version 2: Version 1:

 
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Drunk Walk

Posted by aleeCO on September 3, 2011 in Animations, References

This week I blocked a few different stumbles and walks. I’ll be developing this drunk one…  Below, I have a few versions of the block ( it’s in blocking plus ) and the reference.  Getting faster at blocking for sure, did at least 6 blocks this week to practice  

 
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Ballie – using the controls

Posted by aleeCO on September 2, 2011 in Tid Bits

Here’s a couple of things to think about when you animate Ballie: *When the foot is in the air, animate the rotate channels. When on the ground, use foot roll, ball roll, ball twist, and ball rock. *Think of the foot in terms of a pendulum: when the foot is planted, the knee is the [...]

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