Ballie – using the controls

Posted by aleeCO on September 2, 2011 in Tid Bits |

Here’s a couple of things to think about when you animate Ballie:

*When the foot is in the air, animate the rotate channels. When on the ground, use foot roll, ball roll, ball twist, and ball rock.

*Think of the foot in terms of a pendulum: when the foot is planted, the knee is the end of the pendulum. When it is not planted, the foot is the end of the pendulum.

*animate the body first (turn the legs off).

*fix knee pops with poses if possible, but if it’s unavoidable, use the stretch attribute.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Copyright © 2011-2024 Alyssa's Animation Mentor Blog All rights reserved.