Ballie – using the controls
Here’s a couple of things to think about when you animate Ballie:
*When the foot is in the air, animate the rotate channels. When on the ground, use foot roll, ball roll, ball twist, and ball rock.
*Think of the foot in terms of a pendulum: when the foot is planted, the knee is the end of the pendulum. When it is not planted, the foot is the end of the pendulum.
*animate the body first (turn the legs off).
*fix knee pops with poses if possible, but if it’s unavoidable, use the stretch attribute.