Shere Khan WIP Rig/Animation
I started a cartoony facial rig for practice. This is my friend’s model — he sent it to me at the end of last week. I’m still building the controls and cleaning up the rig. I did some rough block animation on the rig as well to test out the controls. It’s coming along well [...]
Crazy Peter Parkour Blocking
To focus on body mechanics, I selected one move from my original idea. This enables me to really breakdown the motion and Travis to give a detailed, specific critique on the shot. The earlier version is just a rough of the flip. I added the side steps in the latest version, so the shot would [...]
Parkour WIPs
Here’s the blocking so far for the parkour shot. Story: Ballie and Stewie are doing an obstacle course. They come to a wall with only a rope. They have no arms. Stewie uses Ballie, then Ballie realizes he can simply run around it. I want to play with animating the camera to sell this shot. [...]
Predator Roar WIPs
This isn’t for AM. I wanted to try animating my own rig and have a test or two to show by CTN. now that I have a better understanding of animation, I know how to make the rig better for animation. Here’s the first pass, needs clean-up: and the reference:
Parkour Planning
My next shot is going to include both ballie and stewie. They approach a wall with only a rope to climb. They have no arms, but will conquer the wall! sketches: plan/block v1: very rough. Mainly focused on timing and idea. Reference video:
Moving so fast!
Okay, this made me laugh. I was messing with the motion blur when I was rendering out my shot. Ballie and the frame count are … well, just too fast for my settings!
Stepper – polish week WIP
Made changes based on Travis’ critique! I gave him a little bit of a hop instead. Had to change some poses, so there’s so popping going on that I’ll be cleaning up. Just posting progress for now Previous version (critiqued by Travis):
Football!
Here’s a simple rig I did in the summer. I figured I may pass it on to AM students…just thought about it since class 1 is starting the ball assignments. The roll is animated by an equation so whoever is animating it would just treat the roll value like any other rotation.
Blocking Plus/ Splining Week
Here’s my progress so far. Still cleaning up splines, but I changed the idea a bit (like stopping the machine at the end). Getting there! splines are tough Version 5: Version 3: Here’s a version just of the head (v3): Here’s the blocking plus from eariler thing week: