Concept for step animation
Made a simple step machine for the animation. I’ll slow it down and speed it up for the tired and energetic ballie. Ballie workout wooo!
Tailor Particle Simulation
Bob’s use of Trapcode inspired me to do this. These tailor animations are textures on particles in After Effects. Animation is nothing fancy, the frame rate is off anyways. Just playing around!
Class 1 Progress Reel
Last night was my last Q&A with Peer Lemmers and for class 1. I didn’t realize that I’d feel bummed about the last Q&A — it was a great group of people! Peer did a great job as a mentor and taught me a lot of little tid bits (about everything) that improved my workflow [...]
Drunk Rendered
I’m figuring out how to do nice renders in Maya. I noticed some things in the animation to tweak, but here’s how it looks!
Drunk!
I made him a little hat I know you can’t appreciate it by only watching this, but I learned a lot while doing this animation. Better workflow techniques: blocking cleaner, better use of shortcuts, reblocking problem spots, and block to spline. Stumbling over the body mechanics of this really opened up the avenue to pick [...]
Drunk Walk
This week I blocked a few different stumbles and walks. I’ll be developing this drunk one… Below, I have a few versions of the block ( it’s in blocking plus ) and the reference. Getting faster at blocking for sure, did at least 6 blocks this week to practice
Vanilla Walk – side and front
I polished the walk this morning. Went much smoother this time
Vanilla – reblock
I reblocked the vanilla walk. Certainly getting the hang of blocking and learning the importance of it. Peer is going to critique this block tonight before I move onto the next polish. Really great practice to clean up my blocking process