Busy Walk – Blocking Plus

Posted by aleeCO on January 17, 2012 in Animations

Block plus, first version for this week: V2:


Busy Walk WIPs

Posted by aleeCO on January 8, 2012 in Animations

Let’s get this started. First pass of blocking. I was pleasantly surprised at how much faster I’ve gotten! Still plugging away… V1: V2: took out the textures. Changed the composition. Changed the posing in the walk — he’s leaning back now. Trying to play with stretching –looking a bit weird right now — but Ill [...]


Texting distraction (new shot planning)

Posted by aleeCO on January 6, 2012 in Animations, References

I wanted to do a body mechanics shot that is short with one action that still has commentary. That way I can nail the action, and play around with pushing the timing and poses. So…this reflects our common distraction with technology. texting, texting, texting… Video reference: sketches:


Class 2 Progress Reel

Posted by aleeCO on December 13, 2011 in Animations

Easily, the strongest shot on is the snowball push. I feel like that shot alone captures what I learned this term. But this is an extended, edited version for fun. Dynamics/particles/collisions outside of AM on my own time. Had fun, like I do


“It’s Snow Heavy” Final

Posted by aleeCO on December 11, 2011 in Animations


Particles and Dynamic surfaces (It’s snow heavy playblast)

Posted by aleeCO on December 8, 2011 in Animations

Just a playblast. I worked on effects while waiting for a critique on the animation. there’s a few different solutions in here. (using dynamic surface, collisions, cloud particles for snow, multipoint particles for crumbles, animated vertices on snowball).


GoCam shot (first person)

Posted by aleeCO on December 6, 2011 in Animations

While I was waiting for a critique… I was going through some work from earlier in the term (I played with putting a camera on Ballie and with a shark). Why not combine the two? Here’s the jump test I did in October, that I used for the shot: Just experimental


dynamic surfaces – snow test

Posted by aleeCO on December 5, 2011 in Animations

I was curious…so I learned how to make snow. This solution can be used for mud as well (the tutorial I used is in an earlier post).


It’s snow heavy – polish wips

Posted by aleeCO on December 4, 2011 in Animations

I removed 50 frames from beginning of the original shot, so I would have more frames to make appropriate timing. It’s more realistic compared the the darty/cartoony feel I tried earlier. Still have some kinks to smooth out — tricky trying to sell moving holds and strains without making it feel wobbly.


Crazy Peter Parkour – submitted

Posted by aleeCO on November 12, 2011 in Animations

Smoothed out the arcs and cleaned up the poses to make it feel more natural. Note for self… tracking arcs: create a locator, parent it to the top of the head, then use the track arc tool. Loop this.

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