Busy Walk – Blocking Plus
Block plus, first version for this week: V2:
Busy Walk WIPs
Let’s get this started. First pass of blocking. I was pleasantly surprised at how much faster I’ve gotten! Still plugging away… V1: V2: took out the textures. Changed the composition. Changed the posing in the walk — he’s leaning back now. Trying to play with stretching –looking a bit weird right now — but Ill [...]
Texting distraction (new shot planning)
I wanted to do a body mechanics shot that is short with one action that still has commentary. That way I can nail the action, and play around with pushing the timing and poses. So…this reflects our common distraction with technology. texting, texting, texting… Video reference: sketches:
Class 2 Progress Reel
Easily, the strongest shot on is the snowball push. I feel like that shot alone captures what I learned this term. But this is an extended, edited version for fun. Dynamics/particles/collisions outside of AM on my own time. Had fun, like I do
Particles and Dynamic surfaces (It’s snow heavy playblast)
Just a playblast. I worked on effects while waiting for a critique on the animation. there’s a few different solutions in here. (using dynamic surface, collisions, cloud particles for snow, multipoint particles for crumbles, animated vertices on snowball).
GoCam shot (first person)
While I was waiting for a critique… I was going through some work from earlier in the term (I played with putting a camera on Ballie and with a shark). Why not combine the two? Here’s the jump test I did in October, that I used for the shot: Just experimental
dynamic surfaces – snow test
I was curious…so I learned how to make snow. This solution can be used for mud as well (the tutorial I used is in an earlier post).
It’s snow heavy – polish wips
I removed 50 frames from beginning of the original shot, so I would have more frames to make appropriate timing. It’s more realistic compared the the darty/cartoony feel I tried earlier. Still have some kinks to smooth out — tricky trying to sell moving holds and strains without making it feel wobbly.
Crazy Peter Parkour – submitted
Smoothed out the arcs and cleaned up the poses to make it feel more natural. Note for self… tracking arcs: create a locator, parent it to the top of the head, then use the track arc tool. Loop this.