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check your shot from multiple angles

On December 2, 2011 in Tid Bits

One thing I’ve learned: it’s important to watch your animation in several camera angles (front, side, render camera, etc). If it reads well in multiple camera angles, then you know you’re nailing the proper body mechanics.

Here’s a short post by Wayne Gilbert:
Do Animators Use Camera Angles to Hide Animation Flaws?

 
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Class 1 tid bit – personality walks

On December 1, 2011 in Tid Bits

I posted this inside of AM for class 1 — someone asked me to repost it here, since comments get cleared. So here you guys go! Got some tips for personality walks! What I suggest: record yourself just walking normal and think about how it feels. After, walk again changing one aspect of your walk [...]

 
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CTN

On November 21, 2011 in Going-Ons

This weekend I went down to LA for the Creative Talent Network expo (CTN). Fantastic event. Neat to see the merge of an artist exhibition and hiring expo — it created a level of professionalism that made it comfortable and easy to talk to the crowd. Met a lot of industry rockstars as well as [...]

 
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Tip for cleaning up arcs

On November 16, 2011 in Tid Bits

I need to note this. (mostly for class 2 and 1, those working with Ballie) when cleaning up arcs: a trick I found useful is to watch the edge of the control curve. If you frame by frame it, hop to each key frame (with “.” and “,”), you can better see pops in the [...]

 
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Crazy Peter Parkour – submitted

On November 12, 2011 in Animations

Smoothed out the arcs and cleaned up the poses to make it feel more natural. Note for self… tracking arcs: create a locator, parent it to the top of the head, then use the track arc tool. Loop this.

 
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Heavy Push Animation – Snowball

On November 12, 2011 in References

We we’re given the Stewie rig with arms. I changed the rig to make it a kid and did some simple models for the snow scene. We’re working with showing force, so I decided to do a pushing animation. I’ve seen a lot of push/pull animations with cars, boxes, furniture, doors, etc…So I decided to [...]

 
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Jelly bean stop motion

On November 4, 2011 in Inspiration

I love seeing animation used in music videos. This one in particular wow-ed me: This is stop-motion animation with Jelly Beans to Kina Grannis’ “In Your Arms.” Incredible The making of:

 
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Shere Khan WIP Rig/Animation

On November 1, 2011 in Animations

I started a cartoony facial rig for practice. This is my friend’s model — he sent it to me at the end of last week. I’m still building the controls and cleaning up the rig. I did some rough block animation on the rig as well to test out the controls. It’s coming along well [...]

 
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Crazy Peter Parkour Blocking

On October 30, 2011 in Animations

To focus on body mechanics, I selected one move from my original idea. This enables me to really breakdown the motion and Travis to give a detailed, specific critique on the shot. The earlier version is just a rough of the flip. I added the side steps in the latest version, so the shot would [...]

 
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Parkour WIPs

On October 24, 2011 in Animations

Here’s the blocking so far for the parkour shot. Story: Ballie and Stewie are doing an obstacle course. They come to a wall with only a rope. They have no arms. Stewie uses Ballie, then Ballie realizes he can simply run around it. I want to play with animating the camera to sell this shot. [...]

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