Posts by aleeCO:
Multiples and Shmears
Digging into resources and examples for cartoony techniques in 3D. Found some awesome references in 2D as well…I want to learn how to translate that to 3D. Here’s a couple…
Term 3 Kick-off
Tonight I had my first Q&A of term 3. My new mentor is Drew Adams at Dreamworks. Nice, small group of us again (11 of us). I want to try a more cartoony animation style — specifically, techniques like shmears. Drew will be a great fit for what I what to develop, so it looks [...]
Happy New Year from Alyssa!
Most of you have seen this on my facebook, but I’ll put it up here as well
Class 2 Progress Reel
Easily, the strongest shot on is the snowball push. I feel like that shot alone captures what I learned this term. But this is an extended, edited version for fun. Dynamics/particles/collisions outside of AM on my own time. Had fun, like I do
Particles and Dynamic surfaces (It’s snow heavy playblast)
Just a playblast. I worked on effects while waiting for a critique on the animation. there’s a few different solutions in here. (using dynamic surface, collisions, cloud particles for snow, multipoint particles for crumbles, animated vertices on snowball).
GoCam shot (first person)
While I was waiting for a critique… I was going through some work from earlier in the term (I played with putting a camera on Ballie and with a shark). Why not combine the two? Here’s the jump test I did in October, that I used for the shot: Just experimental
dynamic surfaces – snow test
I was curious…so I learned how to make snow. This solution can be used for mud as well (the tutorial I used is in an earlier post).
It’s snow heavy – polish wips
I removed 50 frames from beginning of the original shot, so I would have more frames to make appropriate timing. It’s more realistic compared the the darty/cartoony feel I tried earlier. Still have some kinks to smooth out — tricky trying to sell moving holds and strains without making it feel wobbly.
Dynamic surfaces – soft bodies
(This is for me as I come across solutions for snow). Sharing it here too, for whoever is interested in dynamics. Creating dynamic mud effect using soft body Autodesk Maya Online Help: Snow