About aleeCO

Posts by aleeCO:

 
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Balance!

On September 10, 2011 in Poses

Yes. I posed an elephant too ;p

 
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Blocking and Splining Notes

On September 10, 2011 in Tid Bits

Blocking: – use clean numbers. round to the nearest tenth or whole number – match the pose to the animation, not the reference – zero out rotations whenever you can (so you don’t get values like -720 or 5343 or crazy numbers that freak it out) – for every pose, look from every angle in [...]

 
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Expressions in Maya

On September 9, 2011 in Tid Bits

Nice tid bit help with changing values across several channels (highlight multiple boxes and do this): In the channel box, you can change the current value with the following: Type +=n to add Type -=n to subtract Type *=n to multiply Type /=n to divide % as a suffix indicates a percentage-based operation (For example, [...]

 
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Chaplin Reference

On September 8, 2011 in References

Peer gave me this for reference. Lots of good walks…and drunk ones

 
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Balance Sketches

On September 7, 2011 in Poses

Thought of balance in terms of the balancing the body, balancing multiple aspects of life, and maintaining balance in another object (such as the cards)

 
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Visualizing Arcs

On September 7, 2011 in Tid Bits

In the viewport/3D space: To see where an a control was on the previous frames, select the control and click the “Ghosting” button on Animation shelf. Turn it off by clicking the button on the right of the ghosting button. In the graph editor: Select the curves and click the buffer curves button. This will [...]

 
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Week 10 submissions

On September 4, 2011 in Animations, Poses
 
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Exhausted

On September 3, 2011 in Poses

Version 2: Version 1:

 
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Drunk Walk

On September 3, 2011 in Animations, References

This week I blocked a few different stumbles and walks. I’ll be developing this drunk one…  Below, I have a few versions of the block ( it’s in blocking plus ) and the reference.  Getting faster at blocking for sure, did at least 6 blocks this week to practice  

 
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Ballie – using the controls

On September 2, 2011 in Tid Bits

Here’s a couple of things to think about when you animate Ballie: *When the foot is in the air, animate the rotate channels. When on the ground, use foot roll, ball roll, ball twist, and ball rock. *Think of the foot in terms of a pendulum: when the foot is planted, the knee is the [...]

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