Splining Notes

Posted by aleeCO on October 11, 2011 in Tid Bits |

Start with the root (hip). Hide the legs. Use the edges of the control curves to help see where the arc of the rotation is on a part of the body.
Block to spline in chunks — such as from one contact pose to another. To fix timing, you can go to linear from stepped, so you don’t get the distracted by the overshoot of the splines. Non-animators reading this post have no idea what I just said ;) that’s okay, I’m just jotting notes

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Copyright © 2011-2024 Alyssa's Animation Mentor Blog All rights reserved.