Double Ball Bounce – revision 1
Here we go! Revision 1! (first pass was last night) This week is about weight and how different materials behave
Week 3 Revisions
For the animation: I focused on spacing to clean up the animation. Helped to refer to Peer’s tick marks in his draw-overs. There were some other little spots to fix as well such as the heights of the arcs and spots the ball was sliding. For the pose, I varying the height of the shoulders [...]
Critique week 3
The critique with Peer Lemmers gave me a better understanding of the concept of spacing. He gave me some great tid bits to think about — really helped watching him go through frame by frame and draw on the screen. I’m actually glad we’re going into such depth with bounce animations — makes it easier [...]
AM Event Pics
If you’re interested in seeing pics from the Animation Mentor weekend, you can go to the Animation Mentor facebook page: (link) I also have some pictures on my facebook (you have to be my friend in order to see them): (link)
Week 3 submissions
Tweaked the works again! It truly is about the little things. A small tweak in can really change how the piece reads
Revised Frisbee (after eCritique)
Rotated the hips and shoulders, bent the legs, separated the head from the shoulder some.
Revised ball bounce!
Tweaked some small things. Really breaking down specific the specifics — subtle changes, but they’re enough to help my sense of timing, spacing, and weight. Bouncing balls are everywhere…seriously, natural movements have arcs and spacing. I can’t help but notice arcs in everything I see that moves
Rotation Math
my friend Karoly Matyas made this. It’s a handy reference for sure. In case you’re wondering, 1 maya unit is 1 cm. I think. Don’t quote that. I’m not sure.